package com.goldsprite.gsgengine.gsgdxf.physics;

import com.goldsprite.gsgengine.core.components.monobehaviours.MonoBehaviour;
import com.goldsprite.gsgengine.gsgdxf.Log;
import com.goldsprite.utils.math.Vector2;

public class Rigidbody2D extends MonoBehaviour {
	private Vector2 velocity = new Vector2();

	public Vector2 getVelocity() {
		return velocity;
	}

	public void start() {
		Log.v("Rigidbody2D初始化");
	}
}
